Created by:- Bandai Namco Games
- Tri-Cresendo
Genre:
- RPG (Role-Playing Game)
Release:
- Sept 17, 2007
ESRB Rating:
- T (Teen)
My Rating:
- 6 out of 10
Eternal Sonata will take you through a beautifully designed world with simply not enough to do in it.
Being released in 2007, Eternal Sonata didn't exactly have a lot of competition, especially because it was released as an RPG on the XBOX 360, and PS3. This game will take you through a beautifully designed world with simply not enough to do in it. For the $20 price tag though, there's little reason to not pick up Eternal Sonata if you like Role-Playing games. Or of course, if you're an achievement (or trophy) hunter, there are some pretty heavy hitters (including a single achievement / trophy worth over 300 points).
The Good:
Eternal Sonata does a lot of things right. The characters all look really cool, not to mention the bosses look devastatingly threatening. The imaginative character design parallels comfortably with the interesting storyline behind Eternal Sonata, without going into to much detail - Chopin's on his death bed and is dreaming the whole thing (not a spoiler, don't worry). The story is interesting, and is as far away from a cliche as you a plot can get.
All that aside, how's the game play? Well, there are a lot of save points, that's usually nice in an RPG. Chopin's music also plays through portions of the game, and believe it or not - it matches the action extremely well. In addition to good background music, the people, places, and things are all named with a musical theme. That's extremely creative, and adds to the atmosphere of the game.
The boss battles are the highest of highs you'll have in Eternal Sonata. Never frustratingly ridiculous, and always satisfyingly challenging, the large-scale boss fights make you use every strategy you know. The array of different characters all have a unique fighting style that can quickly speed up a dulling play session, it mixes up the action. Aside from boss fights, the 'normal' fights are not random, and that is perfect, nobody likes random battles.
Pictured Above: An example of the unique and exciting battle system
The boss battles are so much fun because of the battle system in Eternal Sonata. The battle system mixes real-time strategy with turn based combat, and uses light and dark in a way never seen before. And not to mention, huge amount of HP (Hit Points) can make anybody feel like a hero.
The Good and Bad:
In Eternal Sonata, there are a lot of cutscenes. These cutscenes are either completely not interesting or, if you watch them for a long enough time, they could potentially intrigue you barely. What's bad about skipping cutscenes is that after you skip a long, dull cutscene, you will then have no idea where to go. No objective marker, synopsis, or anything. There are also very few things to do in Eternal Sonata aside from the main quest. Sure you can keep focused on the main plot, but after a while - one might find themselves wishing there was more to the game.
The Bad:
A lot of land to explore is a great thing but Eternal Sonata offers only half of this equation. There are a lot of places to go, but absolutely no reward or reason to go anywhere outside the immediate story. All of this land makes the graphics look... Not so great - Eternal Sonata might even remind one of a Playstation 2 RPG, and not quite the next gen experience.
Picture Above: An example of a lot of space... With nothing in it.
In dungeons, you will spend most of the time avoiding monotonous battles with the same three enemies that will constantly pop up out of no where, and not solving the simple puzzles. The same exact battles will take place, you'll be placed in the same area of the battle field, as will the enemies, battling is to predictable in dungeons.
Dungeons have no real objective, just a whole bunch of running around and searching for the right path. This makes dungeon crawling tedious and empty. Targeting is also a bit of a problem, the game will not help you at all, and you must get the hit exactly right or else you might lose out on a whole turn (which is an extremely valuable thing in Eternal Sonata).
All in all, Eternal Sonata is a fine game, and I deem it worthy of $20. But if you really want a good RPG that you'll play for hours on end and love every minute of it, go ahead and give Tales of Vesperia (XBOX 360) a try, or Tales of Symphonia (GC).